We now break grabs properly if receiving a .leave event with
active buttons. This is not necessary anymore.
if (sequence)
gdk_wayland_device_unset_touch_grab (device, sequence);
-
- /* This is needed since Wayland will absorb all the pointer events after the
- * above function - FIXME: Is this always safe..?
- */
- gdk_seat_ungrab (gdk_device_get_seat (device));
}
static void
if (sequence)
gdk_wayland_device_unset_touch_grab (device, sequence);
-
- /* This is needed since Wayland will absorb all the pointer events after the
- * above function - FIXME: Is this always safe..?
- */
- gdk_seat_ungrab (gdk_device_get_seat (device));
}
static void